All cables are UV Mapped and fully setup for animation in LightWave by just cutting and pasting the two point polys (Surface:DYNAMIC) to one layer and the cables (surface:Cable) in the next layer parenting cables to the Dynamic layer. It was designed to be converted to subdivision surfaces for rendering.
- Added control reset
- Realtime Preview
Compatible with Newtek LightWave 9.6 and above.
Download - sourcecode (.ls)